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The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3 and MIDI initially, although it can be configured to play various audio formats via Winamp plugins, such as ADX and OGG, as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting games, up to and including close recreation of those games' characters and gameplay. While the engine is set up primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.
Dos Mugen
Old version of Mugen which is no longer standard, built to work under DOS.
Linux Mugen
Old version of Mugen built to work under the Linux operating system.
Windows Mugen
This is the standard version of Mugen which everyone uses.
Hi Res Windows Mugen
Hacked version of Win Mugen which allows for Hi Res stages and regular stages in the same game. Also known as Windows Mugen Plus. Documentation provided within the archive on how to use Hi Res stages. This version will require you to have a Hi Res screenpack because the select screen is locked at 640x480 instead of 320x240.
How do I get started?
The Mugen Support board has various guides on how to add characters, stages, addons, etc as well as many help topics so check it out before you make a post. Also each board has a rules post stickied to give you an idea as to what kind of conduct is acceptable on the forum. As a general rule we'd like everyone to follow the rules since it makes the moderator's job easier. Enjoy :sugoi: